Michael's Media Marathon Madness: TekWar

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Michael Regan
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Michael's Media Marathon Madness: TekWar

Postby Michael Regan » Sat Oct 25, 2014 3:18 am

TekWar (1989) - 3 hours, 47 minutes
TekLords (1991) - 3 hours, 30 minutes
TekLab (1991) - 3 hours, 26 minutes
Tek Vengeance (1993) - 3 hours, 16 minutes
Tek Secret (1993) - 3 hours, 30 minutes
Tek Power (1994) - 3 hours, 30 minutes
Tek Money (1995) - 3 hours, 33 minutes
Tek Kill (1996) - 3 hours, 31 minutes
Tek Net (1997) - 3 hours, 10 minutes
1 day, 7 hours, 13 minutes

Comics - the averge reader reads a comic book 30 seconds per page.

TekWorld (1992) - 24 issues - 4 hours, 22 minutes

Tek War Chronicles (2009) - 8 issues

Tek War (1994) - 22 episodes - 19 hours, 30 minutes
  • TekWar
  • TekWar: TekLords
  • TekWar: TekLab
  • TekWar: TekJustice

Video Game
William Shatner's TekWar (1995)

William Shatner's TekWar for PC-DOS could be included in this list, but calculating an average play-time for the release is not only very difficult but is far more work than the game is worth. Developed by Capstone, a company know for developing lack-luster releases, put some great innovation into this game including early full multimedia clips of William Shatner as X presenting your mission briefings. Unfortunately, that is where the fun actually ends. The mission briefings are virtually uninformative, the included documentation gives the player very little help towards playing this confusing first-person shooter, and the non-descript locations and blocky 3D characters are nothing compared to the non-violence approach to play advancement. Yes, non-violence in a first-person shooter. The bad guys can shoot you, but if you open fire everyone, including the police, will be all over you. If you make it to the end, a feat in itself, you will find the actual ending so lacking in climax you'll wonder why you even bothered.

If you are a die hard TekWar fan, certainly add it to your list... but although this is not about reviewing content, you will be better off skipping it.

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